Some quick feedback.
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Some quick feedback.
So, I don't really know where to start with this.
First off, you guys are great. Never have I seen people put so much dedication into their game as you have. There is so much going for Ring Runner, every aspect I love. Whether it be the book (excellent writing. I write as well, and I'm loving it so far) or the music, (which I also do as well, just call me a jack of all trades) or the apparel.
I will have to be honest though, there are a few certain things I am not a huge fan of, but I'll get to that later.
Gameplay: I love it. you can customize your ships to a point where I don't even know what I'm putting in and I just go for it, and I end up horribly dying in some accident. The enemy AI is excellent, and I truly feel challenged while playing. Some aspects however, tended to become dull, after about the 5th match in the gladiator arena, I started to feel less immersed, and just wanting to have a new gameplay element introduced, rather than practice and perfect one specific. I found myself often saying to myself, "Will they introduce something new this time? No? Better speed through this level so I can get to something a bit more interesting." I haven't finished the entire campaign however, this is coming from a person who is still at the escort mission where you just introduced the mortar-type strike. (somewhat buggy by the way, and unreasonably difficult, unless I'm missing something. I got to a point where I left one cruiser alive by the turret, and at the very end, I took it out. My cruiser, along with the freshly spawned enemy cruisers just kind of glitched around on the map and were invisible and going in circles, obligatory, "Fix yer game" comment here)
Gameplay Controls: I enjoy the controls, I think they're very fluid, and I don't have much to say about them. However, perhaps a bit of a better explanation of engines and maneuvers in the tutorial would be helpful. Aside from that, I really like the smooth controls.
Title Screen and Menu controls: I really hate to hate on this, because I see that you put a lot of work into it, or what appears to be so anyways. The title screen itself if beautiful, with outstanding visuals, and smooth movements and responses, (love what you did with the button switching, it really gives a cool effect). However, the horizontal movements seem a bit... wonky. They are very specific, and in the ship customization menu, they have to be practically spot on. What I mean by this is, say there's four options to choose from on the left side, and 2 options to choose from on the right. You'd have to be on the same horizontal as say, the first button on the right to successfully switch over. I don't know if this changes with a mouse and keyboard, but I use a gamepad, and I can tell you, the most infuriating part of the game for me, is navigating menus. Another quick note, the amount of incorporation the title screen has with the actual campaign (editing ships you have in the campaign via title screen for instance) it a bit confusing and daunting at first.
Ship customization: I love how much work you guys have put into this aspect. I really do. Everything feels great, and it was very easy to pick up on it. The only thing I've had a problem with is again, the buttons and navigation. Same thing I touched on before, and the "Weapon selection" screens, and all other similar types of popups on the right are very confusing.
The book: This one I don't have too much to say about it, I'm not very far into the book, but I'm loving it. However, I found myself having to go back and reread chapters at a time, because some of the terminology or sequencing is quite confusing. I know you can't change this now, as it is already published, but this is just feedback, after all. I found myself asking things like, "Shit, are these guys like, aliens, or not?" and also, "Wait, is he an adult now, or is he still like, 14"
Apparel, and other miscellaneous things that I forgot to touch on: I don't have much to say about the pendant, I think it's really awesome that you guys make that, and sell it. I'm debating buying one though, I can't be sure the quality of the metal, (don't mean to sound picky there, I've had rings that stained my fingers for about 4 years before though, so I am just cautious) but if you guys could give me a little bit of more info about that, it'd be great, because I think the pendant is really stylish, and I like it a lot.
That's all really, I haven't played any multiplayer, and the lab thing confuses me. I've tried (and am still trying) to develop games, and I got nowhere past the concepts and design portion, so I really respect you guys for taking the risk that is being an indie developer.
First off, you guys are great. Never have I seen people put so much dedication into their game as you have. There is so much going for Ring Runner, every aspect I love. Whether it be the book (excellent writing. I write as well, and I'm loving it so far) or the music, (which I also do as well, just call me a jack of all trades) or the apparel.
I will have to be honest though, there are a few certain things I am not a huge fan of, but I'll get to that later.
Gameplay: I love it. you can customize your ships to a point where I don't even know what I'm putting in and I just go for it, and I end up horribly dying in some accident. The enemy AI is excellent, and I truly feel challenged while playing. Some aspects however, tended to become dull, after about the 5th match in the gladiator arena, I started to feel less immersed, and just wanting to have a new gameplay element introduced, rather than practice and perfect one specific. I found myself often saying to myself, "Will they introduce something new this time? No? Better speed through this level so I can get to something a bit more interesting." I haven't finished the entire campaign however, this is coming from a person who is still at the escort mission where you just introduced the mortar-type strike. (somewhat buggy by the way, and unreasonably difficult, unless I'm missing something. I got to a point where I left one cruiser alive by the turret, and at the very end, I took it out. My cruiser, along with the freshly spawned enemy cruisers just kind of glitched around on the map and were invisible and going in circles, obligatory, "Fix yer game" comment here)
Gameplay Controls: I enjoy the controls, I think they're very fluid, and I don't have much to say about them. However, perhaps a bit of a better explanation of engines and maneuvers in the tutorial would be helpful. Aside from that, I really like the smooth controls.
Title Screen and Menu controls: I really hate to hate on this, because I see that you put a lot of work into it, or what appears to be so anyways. The title screen itself if beautiful, with outstanding visuals, and smooth movements and responses, (love what you did with the button switching, it really gives a cool effect). However, the horizontal movements seem a bit... wonky. They are very specific, and in the ship customization menu, they have to be practically spot on. What I mean by this is, say there's four options to choose from on the left side, and 2 options to choose from on the right. You'd have to be on the same horizontal as say, the first button on the right to successfully switch over. I don't know if this changes with a mouse and keyboard, but I use a gamepad, and I can tell you, the most infuriating part of the game for me, is navigating menus. Another quick note, the amount of incorporation the title screen has with the actual campaign (editing ships you have in the campaign via title screen for instance) it a bit confusing and daunting at first.
Ship customization: I love how much work you guys have put into this aspect. I really do. Everything feels great, and it was very easy to pick up on it. The only thing I've had a problem with is again, the buttons and navigation. Same thing I touched on before, and the "Weapon selection" screens, and all other similar types of popups on the right are very confusing.
The book: This one I don't have too much to say about it, I'm not very far into the book, but I'm loving it. However, I found myself having to go back and reread chapters at a time, because some of the terminology or sequencing is quite confusing. I know you can't change this now, as it is already published, but this is just feedback, after all. I found myself asking things like, "Shit, are these guys like, aliens, or not?" and also, "Wait, is he an adult now, or is he still like, 14"
Apparel, and other miscellaneous things that I forgot to touch on: I don't have much to say about the pendant, I think it's really awesome that you guys make that, and sell it. I'm debating buying one though, I can't be sure the quality of the metal, (don't mean to sound picky there, I've had rings that stained my fingers for about 4 years before though, so I am just cautious) but if you guys could give me a little bit of more info about that, it'd be great, because I think the pendant is really stylish, and I like it a lot.
That's all really, I haven't played any multiplayer, and the lab thing confuses me. I've tried (and am still trying) to develop games, and I got nowhere past the concepts and design portion, so I really respect you guys for taking the risk that is being an indie developer.
Griffin- Guest
Totally forgot to register.
Yeah, forgot to register. Still the same guy.
Griffin- Posts : 1
Join date : 2013-09-28
Location : British Columbia
Re: Some quick feedback.
Well, around the rings, everyone's an Alien to some degree except First Path Solarians. Then you have the Solarian paths. Then you have the other main races. And then you have the other odd aliens.
Feel free to ask me or EC about any Aliens you don't "get".
The lab/shop thing confuses you? It's where you go to put more stuff into your ships. You research equipment, and then you buy it. Alternatively you play missions to research it instantly when you win, and then buy it from the shop. You can also research for plex, which gives you 10000 plex every few hours. There's a crapton of equipment around.
Feel free to ask me or EC about any Aliens you don't "get".
The lab/shop thing confuses you? It's where you go to put more stuff into your ships. You research equipment, and then you buy it. Alternatively you play missions to research it instantly when you win, and then buy it from the shop. You can also research for plex, which gives you 10000 plex every few hours. There's a crapton of equipment around.
EvilNinjadude- Posts : 550
Join date : 2012-10-04
Re: Some quick feedback.
Hey Griffin!
Thanks for the incredible feedback.
The menus have been a bit of a problem for us. They're actually a lot more work than we had anticipated. The biggest problem is that we wanted to make them gamepad friendly. I think they work fairly well as far as functionality is concerned in that respect. If you're using a mouse and keyboard, I recommend using the back button on your mouse (similar to a web browser); this makes things a lot easier to navigate, or at the very least, much quicker.
The book can be a little hard to follow because it introduces a completely new universe. I think once you get beyond the initial chapters, things will settle down and become a bit easier to follow.
Thanks again for taking the time to give us such great feedback. If you ever want to contact us more directly for further feedback, please feel free to email me at: triplebtitles@gmail.com
Thanks for the incredible feedback.
The menus have been a bit of a problem for us. They're actually a lot more work than we had anticipated. The biggest problem is that we wanted to make them gamepad friendly. I think they work fairly well as far as functionality is concerned in that respect. If you're using a mouse and keyboard, I recommend using the back button on your mouse (similar to a web browser); this makes things a lot easier to navigate, or at the very least, much quicker.
The book can be a little hard to follow because it introduces a completely new universe. I think once you get beyond the initial chapters, things will settle down and become a bit easier to follow.
Thanks again for taking the time to give us such great feedback. If you ever want to contact us more directly for further feedback, please feel free to email me at: triplebtitles@gmail.com
Re: Some quick feedback.
Wait, you can use the back button?
*tries it*
*tries it*
Excrubulent- Posts : 8
Join date : 2013-10-21
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