In case you hadn't heard, we're working on a new game, Popup Dungeon, and we're running a KICKSTARTER.
Popup Dungeon is a roguelike dungeon crawler for PC, Mac, and Linux that lets players create any weapon, any ability, and any character they can imagine. It’s a papercraft version of an enchanted board game with tactical, turn-based RPG gameplay in the vein of Final Fantasy Tactics.
We could really use your help spreading the word, and as always, we welcome your feedback and suggestions.
Here are some screenies for your peepers!
I have to wonder, how are you balancing the spells/abilities/powers? AP (Action points) seems a little vague, yet not. Obviously there's some way to determine balancing of it. I don't suppose you're using another system sorta it's based on, like HeroSystem (Where 5 points equals 1d6, or 3 average damage)?
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Join date : 2014-03-01
It's similar to that, but our system is more complicated since the math is handled behind the scenes. Every positive and negative has its weight, but there are also contextual weights. For instance the ability to hit allies or not can boost the potency of an Area of Effect skill, but won't do anything for self-only and single target skills.
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