Break rostrum breaks the game hard
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Break rostrum breaks the game hard
Every time I lose the break rostrum, the game crashes (how I get a crash log, by the way?)
Also, I dunno what happen when I win, because I never won, because the controls are terrible.
Also, I dunno what happen when I win, because I never won, because the controls are terrible.
speeder- Posts : 23
Join date : 2013-09-19
Re: Break rostrum breaks the game hard
The crash log is found in your Documents folder, under Ring Runner Crash Logs.
Paul Dryere- Posts : 504
Join date : 2012-02-28
Age : 37
Re: Break rostrum breaks the game hard
All crash logs looked the same:
οΎ„[Version: 1.0.0.4] - [Object reference not set to an instance of an object.] -> at RingRunnerLib.Gameplay.Rostrum.RostrumManager.BreakOutPuckEnemyCollision(Entity entity, Obstacle obstacle, Single impulse, Single damage) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Rostrum\RostrumManager.cs:line 708
at RingRunnerLib.Gameplay.EventSystem.EventManager.EntityCollisionEvent.Invoke(Entity entity, Obstacle obstacle, Single impulse, Single damage)
at RingRunnerLib.Gameplay.ClientManager.DoEntityCollisionDamageAndMedia(Entity entity, Vector2 posAtColTime, Vector2 postColVel, Vector2 collisionPoint, Single colImpulse, Obstacle collided) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 1273
at RingRunnerLib.Gameplay.ClientManager.FindAndResolveEntitysCollisions(Entity entity, EntityState& state, Single timeSmooth) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 1194
at RingRunnerLib.Gameplay.Entities.Entity.UpdateState(EntityState& state, Single timeSmooth, Boolean limitMaxVelocity, Boolean doCollisionLogic) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 2029
at RingRunnerLib.Gameplay.Entities.Ships.WObject.UpdateState(EntityState& state, Single timeSmooth, Boolean limitMaxVelocity, Boolean doCollisionLogic) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Ships\WObject.cs:line 94
at RingRunnerLib.Gameplay.Entities.Ships.WObject.UpdateLocal() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Ships\WObject.cs:line 69
at RingRunnerLib.Gameplay.Entities.Entity.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 379
at RingRunnerLib.Gameplay.ClientManager.FrameEndUpdate() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 428
at RingRunnerLib.GameStateManagement.Screens.GameplayScreens.GameplayScreen.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\GameStateManagement\Screens\GameplayScreens\GameplayScreen.cs:line 129
at RingRunnerLib.GameStateManagement.GameScreenManager.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\GameStateManagement\GameScreenManager.cs:line 197
at RingRunner.RingRunnerGame.Update(GameTime gameTime) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunner\RingRunnerGame.cs:line 328
οΎ„[Version: 1.0.0.4] - [Object reference not set to an instance of an object.] -> at RingRunnerLib.Gameplay.Rostrum.RostrumManager.BreakOutPuckEnemyCollision(Entity entity, Obstacle obstacle, Single impulse, Single damage) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Rostrum\RostrumManager.cs:line 708
at RingRunnerLib.Gameplay.EventSystem.EventManager.EntityCollisionEvent.Invoke(Entity entity, Obstacle obstacle, Single impulse, Single damage)
at RingRunnerLib.Gameplay.ClientManager.DoEntityCollisionDamageAndMedia(Entity entity, Vector2 posAtColTime, Vector2 postColVel, Vector2 collisionPoint, Single colImpulse, Obstacle collided) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 1273
at RingRunnerLib.Gameplay.ClientManager.FindAndResolveEntitysCollisions(Entity entity, EntityState& state, Single timeSmooth) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 1194
at RingRunnerLib.Gameplay.Entities.Entity.UpdateState(EntityState& state, Single timeSmooth, Boolean limitMaxVelocity, Boolean doCollisionLogic) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 2029
at RingRunnerLib.Gameplay.Entities.Ships.WObject.UpdateState(EntityState& state, Single timeSmooth, Boolean limitMaxVelocity, Boolean doCollisionLogic) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Ships\WObject.cs:line 94
at RingRunnerLib.Gameplay.Entities.Ships.WObject.UpdateLocal() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Ships\WObject.cs:line 69
at RingRunnerLib.Gameplay.Entities.Entity.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 379
at RingRunnerLib.Gameplay.ClientManager.FrameEndUpdate() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 428
at RingRunnerLib.GameStateManagement.Screens.GameplayScreens.GameplayScreen.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\GameStateManagement\Screens\GameplayScreens\GameplayScreen.cs:line 129
at RingRunnerLib.GameStateManagement.GameScreenManager.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\GameStateManagement\GameScreenManager.cs:line 197
at RingRunner.RingRunnerGame.Update(GameTime gameTime) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunner\RingRunnerGame.cs:line 328
speeder- Posts : 23
Join date : 2013-09-19
Re: Break rostrum breaks the game hard
Thanks, I'll look into it.
Paul Dryere- Posts : 504
Join date : 2012-02-28
Age : 37
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