Sage tutorial more trippy than intended...
3 posters
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Sage tutorial more trippy than intended...
Well, the first sage tutorial level, the level had a red grid background, but parts of that grid kept disappearing, and it looked bloody horrible and made the interface almost impossible to read.
Then the next level, got filled with white lines coming from the center of the screen, and the game got REAAAAAAAALY slow.
Since I just saw another trippy level, I thought it was kinda normal...
As I was playing this level, the white lines changed colour and also disappeared.
Then I lost, and restarted the level...
And the white lines were gone, and the game speed resumed to normal.
Then I realized that you probably got some bugs in the sage levels...
Then the next level, got filled with white lines coming from the center of the screen, and the game got REAAAAAAAALY slow.
Since I just saw another trippy level, I thought it was kinda normal...
As I was playing this level, the white lines changed colour and also disappeared.
Then I lost, and restarted the level...
And the white lines were gone, and the game speed resumed to normal.
Then I realized that you probably got some bugs in the sage levels...
speeder- Posts : 23
Join date : 2013-09-19
Re: Sage tutorial more trippy than intended...
Do you have any video footage we can take a look at?
EvilNinjadude- Posts : 550
Join date : 2012-10-04
Re: Sage tutorial more trippy than intended...
Obviously not.
I wrote that I noticed it was a bug, after I saw a non-buggy version.
I wrote that I noticed it was a bug, after I saw a non-buggy version.
speeder- Posts : 23
Join date : 2013-09-19
Re: Sage tutorial more trippy than intended...
Well, then can you get some? I've found that reporting Graphics bugs using only text can lead to quite a bit of back-and-forth before the actual problem is figured out.
EvilNinjadude- Posts : 550
Join date : 2012-10-04
Re: Sage tutorial more trippy than intended...
I am sorry but I have no idea of why the bug happened.
If I spot it again, I will try to report something... But I think it should be important to note it.
Since it happened with the sage missions only, I expect that the devs at least can know what sage missions have different that might cause the bug (considering I noticed a "grid" effect on the background, and the first bug involved the grid, and the second was white lines and the grid was missing, I guess the grid code that is broken)
If I spot it again, I will try to report something... But I think it should be important to note it.
Since it happened with the sage missions only, I expect that the devs at least can know what sage missions have different that might cause the bug (considering I noticed a "grid" effect on the background, and the first bug involved the grid, and the second was white lines and the grid was missing, I guess the grid code that is broken)
speeder- Posts : 23
Join date : 2013-09-19
Re: Sage tutorial more trippy than intended...
Okay. That makes sense. Grid background generation broken, I think that'll do as description for now.
EvilNinjadude- Posts : 550
Join date : 2012-10-04
Re: Sage tutorial more trippy than intended...
Would you mind posting a dxdiag speeder? Or emailing it to RRCrashReport@gmail.com?
Paul Dryere- Posts : 504
Join date : 2012-02-28
Age : 37
Re: Sage tutorial more trippy than intended...
Thanks to other thread, now I know that the issue happened with nVidia Optimus enabled, meaning the faulty card is the Intel one (not nVidia one) in case of this bug...
speeder- Posts : 23
Join date : 2013-09-19
Re: Sage tutorial more trippy than intended...
Glad I could help.
Paul Dryere- Posts : 504
Join date : 2012-02-28
Age : 37
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