Crash and UAC elevation
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Crash and UAC elevation
I crashed when I picked up the chemical rocket around the beginning of the game. I've included my crash log. I don't know if the area or the action was the cause or if this would have happened at any point during play.
Secondly, I tried to relaunch and it asked me to elevate the privileges for the application. Is this really necessary? Requiring admin rights for any game created in the last 5 years seems kind of odd to me.
Crash log:
Secondly, I tried to relaunch and it asked me to elevate the privileges for the application. Is this really necessary? Requiring admin rights for any game created in the last 5 years seems kind of odd to me.
Crash log:
- Code:
Å[Version: 1.1.0.1] - [The given key was not present in the dictionary.] -> at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RingRunnerLib.Gameplay.ClientManager.SameOrOwned(UInt16 uidA, UInt16 uidB) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 3354
at RingRunnerLib.Gameplay.Abilities.PassiveAbilities.Fortification.ModHeal(Ability ability, Single& amount, UInt16 healerUID, UInt16 recipientUID) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Abilities\PassiveAbilities\Fortification.cs:line 37
at RingRunnerLib.Gameplay.EventSystem.ModifyHealAmount.Invoke(Ability ability, Single& amount, UInt16 healerUID, UInt16 recipientUID)
at RingRunnerLib.Gameplay.Entities.Entity.Heal(Ability ability, Single healAmount, UInt16 healerUID, Boolean healHulls, Boolean healShields) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 703
at RingRunnerLib.Gameplay.Buffs.BaseTypes.HoTBuff.UniqueUpdate() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Buffs\BaseTypes\HoTBuff.cs:line 47
at RingRunnerLib.Gameplay.Buffs.BaseTypes.Buff.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Buffs\BaseTypes\Buff.cs:line 187
at RingRunnerLib.Gameplay.Entities.Entity.UpdateBuffs() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 1414
at RingRunnerLib.Gameplay.Entities.Ships.PlayerShip.UpdateLocal() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Ships\PlayerShips\PlayerShip.cs:line 236
at RingRunnerLib.Gameplay.Entities.Entity.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Entities\Entity.cs:line 379
at RingRunnerLib.Gameplay.ClientManager.FrameEndUpdate() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\Gameplay\Managers\ClientManager.cs:line 452
at RingRunnerLib.GameStateManagement.Screens.GameplayScreens.GameplayScreen.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\GameStateManagement\Screens\GameplayScreens\GameplayScreen.cs:line 129
at RingRunnerLib.GameStateManagement.GameScreenManager.Update() in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunnerLib\GameStateManagement\GameScreenManager.cs:line 203
at RingRunner.RingRunnerGame.Update(GameTime gameTime) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunner\RingRunnerGame.cs:line 336
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at RingRunner.Program.Main(String[] args) in C:\Users\Paul Dryere\Documents\Visual Studio 2010\Projects\RingRunner\RingRunner\Program.cs:line 22
Tape_Worm- Posts : 1
Join date : 2013-12-14
Re: Crash and UAC elevation
Sent a reply to your email.
Paul Dryere- Posts : 504
Join date : 2012-02-28
Age : 37
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