Not enough ability buttons?
2 posters
Page 1 of 1
Not enough ability buttons?
Hey guys,
I was just fiddling around with making a ship load out and I noticed that you are really limited to your options on activated abilities due to the mount of buttons that can be mapped. Is there any plans on making an optional increase on the amount of buttons that can be mapped for advanced play?
I was just fiddling around with making a ship load out and I noticed that you are really limited to your options on activated abilities due to the mount of buttons that can be mapped. Is there any plans on making an optional increase on the amount of buttons that can be mapped for advanced play?
perplexingTheorist- Posts : 247
Join date : 2012-11-22
Age : 29
Location : Troy, New York
Re: Not enough ability buttons?
We feel like 14 active abilities is a good limit. Part of the strategy of customizing a high end ship is getting a good combination of passive and active abilities. The limit is in part due to the available button combinations on an xbox controller, but is also a design decision (Guild Wars had a limit of 8 or so). We want keyboard/mouse and controllers to be on equal footing, so this limit will likely see release.
Paul Dryere- Posts : 504
Join date : 2012-02-28
Age : 37
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|