Not enough ability buttons?

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Not enough ability buttons?

Post  perplexingTheorist on Mon Dec 17, 2012 1:45 pm

Hey guys,

I was just fiddling around with making a ship load out and I noticed that you are really limited to your options on activated abilities due to the mount of buttons that can be mapped. Is there any plans on making an optional increase on the amount of buttons that can be mapped for advanced play?

perplexingTheorist

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Re: Not enough ability buttons?

Post  Paul Dryere on Mon Dec 17, 2012 2:55 pm

We feel like 14 active abilities is a good limit. Part of the strategy of customizing a high end ship is getting a good combination of passive and active abilities. The limit is in part due to the available button combinations on an xbox controller, but is also a design decision (Guild Wars had a limit of 8 or so). We want keyboard/mouse and controllers to be on equal footing, so this limit will likely see release.

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