Prism plating, why it's bad and how we can buff it.

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Prism plating, why it's bad and how we can buff it.

Post  EvilNinjadude on Mon Feb 03, 2014 7:02 am

I felt like a team player one fine day and decided to include Prism plating in my build. It sounded like a nice concept, spreading all healing you receive to nearby allies. However, with some thinking, I realized how gimmicky the whole thing is.
Situations:

1.You are damaged, you receive healing, there are no allies nearby. USELESS
2. You are damaged, you receive healing, there are allies nearby but they are not damaged. USELESS
3. You are not damaged, there are damaged allies nearby. USELESS
4. You are damaged, there are damaged allies nearby, but you don't receive healing because you didn't make sure to focus your build around it. USELESS
5. You are damaged, you receive healing, there are damaged allies nearby. SOMEWHAT USEFUL

Of all the situations, I find it most important that we change number 3. Right now, the effect only triggers when you are actually healed... that is, you're seeing green numbers floating above your ship. If your HP is full, you are technically not being healed. This makes the ability center more around being hit than being healed... and getting hit at the right time, and not too hard, etc. And to think that this is a ROGUE ARCHETYPE ABILITY, and Rogues don't exactly want to get hit... in fact, I'd say it's counterproductive for half the possible play styles for Rogues. Possible rogue builds have such good possible healing output, and there are so many other powerful archetype abilities (like support systems?) that require less gimmicking and are potentially more powerful.


What do I want changed? Have the ability be triggered by potential healing, instead of actual healing. There's too many conditions that need to be met, and being injured is not a good one.

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Re: Prism plating, why it's bad and how we can buff it.

Post  rtcvb32 on Sat Mar 01, 2014 3:45 am

Hmmm sounds like it needs a tweak. Two things would help it probably.
1) You still receive healing (although maybe slightly reduced), say you get 50% and you heal allies 30% instead.
2) you can be targeted for healing even if uninjured, assuming you are within range of allies that are in need of healing (as healing outwards would be more efficient if there's 2 or more within range).
3) Healing from reflection can't be reflected again (prevents infinite healing loopholes or hacks)

So let's look at your list again if we apply the first two rules.

>1. You are damaged, you receive healing, there are no allies nearby. USELESS
Doesn't completely change, only is useless if you never have allies nearby, it just takes twice as long to heal you normally...

>2. You are damaged, you receive healing, there are allies nearby but they are not damaged. USELESS
Same as #1

>3. You are not damaged, there are damaged allies nearby. USELESS
With rule #2 I added, you would still get targeted if there's at least 3 allies since the healing would reflect off and deal healing. If there's 2 or less allies, they can get targeted individually for healing, since it's more efficient.

>4. You are damaged, there are damaged allies nearby, but you don't receive healing because you didn't make sure to focus your build around it. USELESS
Can't do much on bad builds...

>5. You are damaged, you receive healing, there are damaged allies nearby. SOMEWHAT USEFUL
Useful since it works as intended.

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Re: Prism plating, why it's bad and how we can buff it.

Post  rtcvb32 on Sat Mar 01, 2014 7:30 pm

Well came across the Prism plating, makes more sense if you had the effects on hand. So...

{RVT-1U-PA} Prism Plating:
All Allies within 300 meters are healed 75 percent of any healing you receive


Hmm seems more like an ability for bricks rather than for rouges... I wonder if Nano-bots and other equipment that restores shields work with it, and if that includes energy as well. Imagine stealthed, in the center of your friends, you recharge your batteries and they get 75% of that energy for free for being nearby. Hmmm...

Far more likely need a few examples of when and how the plating would be used by rouges...

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Re: Prism plating, why it's bad and how we can buff it.

Post  Paul Dryere on Sat Mar 01, 2014 10:50 pm

Rogues have the highest shield siphoning in the game, these siphons count as heals so basically you are siphoning for all your allies. This works well when assaulting towers with a couple of drones or teammates in SDL. Also works well on the Atamal since you can have several deployables out and have the SHARE ability. It is basically a good tool against AoE damage in general, which makes sense since one of the attributes of the Rogue Archetype is to be good against AoE.

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Re: Prism plating, why it's bad and how we can buff it.

Post  EvilNinjadude on Sun Mar 02, 2014 1:56 am

I'm still only complaining about the fact that in order to work you need to take damage. Taking less damage will make this ability less effective.

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Re: Prism plating, why it's bad and how we can buff it.

Post  rtcvb32 on Sun Mar 02, 2014 10:16 am

I don't think so. Just because you don't have damage doesn't mean you don't receive healed (it may not show)

I've been trying out the zombie survival for a number of my builds and testing new weapons/equipment I've researched. Going rouge and with Healing Gemini I've gotten nearly 700 kills before I myself died. The sheer amount of damage they do later I can see my shields and hull fluctuating sometimes wildly, so the healing makes a big difference (and that's just single-player).

Note: Lately I've been using duo ships and arming it for a single player.

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Re: Prism plating, why it's bad and how we can buff it.

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