How to launch in fullscreen
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How to launch in fullscreen
Hello,
everytime I start to launch game, it crashes on xbox controller picture.
I have laptop with HD4000 graphic card.
Is there any launch option to run game in fullscreen? Maybe it would solve this issue?
Thanks in advance.
this is crash log:
Application: RingRunner.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at <Module>.D3DXCreateEffectEx(IDirect3DDevice9*, Void*, UInt32, _D3DXMACRO*, ID3DXInclude*, SByte*, UInt32, ID3DXEffectPool*, ID3DXEffect**, ID3DXBuffer**)
at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Byte[])
at Microsoft.Xna.Framework.Graphics.Effect..ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Byte[])
at Microsoft.Xna.Framework.Content.EffectReader.Read(Microsoft.Xna.Framework.Content.ContentReader, Microsoft.Xna.Framework.Graphics.Effect)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Microsoft.Xna.Framework.Content.ContentTypeReader, System.Object)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Object)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>)
at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String)
at RingRunnerLib.Graphics.ProceduralTextures.ProceduralGradientGenerator.Initialize(Microsoft.Xna.Framework.Game)
at RingRunner.RingRunnerGame.Load2()
at RingRunnerLib.GameStateManagement.Screens.UIScreens.SplashScreen.OnTransitionInComplete()
at RingRunnerLib.GameStateManagement.GameScreenManager.Update()
at RingRunner.RingRunnerGame.Update(Microsoft.Xna.Framework.GameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean)
at RingRunner.Program.Main(System.String[])
everytime I start to launch game, it crashes on xbox controller picture.
I have laptop with HD4000 graphic card.
Is there any launch option to run game in fullscreen? Maybe it would solve this issue?
Thanks in advance.
this is crash log:
Application: RingRunner.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at <Module>.D3DXCreateEffectEx(IDirect3DDevice9*, Void*, UInt32, _D3DXMACRO*, ID3DXInclude*, SByte*, UInt32, ID3DXEffectPool*, ID3DXEffect**, ID3DXBuffer**)
at Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Byte[])
at Microsoft.Xna.Framework.Graphics.Effect..ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Byte[])
at Microsoft.Xna.Framework.Content.EffectReader.Read(Microsoft.Xna.Framework.Content.ContentReader, Microsoft.Xna.Framework.Graphics.Effect)
at Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](Microsoft.Xna.Framework.Content.ContentTypeReader, System.Object)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.Object)
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String, System.Action`1<System.IDisposable>)
at Microsoft.Xna.Framework.Content.ContentManager.Load[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]](System.String)
at RingRunnerLib.Graphics.ProceduralTextures.ProceduralGradientGenerator.Initialize(Microsoft.Xna.Framework.Game)
at RingRunner.RingRunnerGame.Load2()
at RingRunnerLib.GameStateManagement.Screens.UIScreens.SplashScreen.OnTransitionInComplete()
at RingRunnerLib.GameStateManagement.GameScreenManager.Update()
at RingRunner.RingRunnerGame.Update(Microsoft.Xna.Framework.GameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean)
at RingRunner.Program.Main(System.String[])
Alv1s- Posts : 1
Join date : 2014-04-21
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