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Cannot make joystick work

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Post  speeder Thu Sep 19, 2013 5:55 pm

Well...

I saw the trailer, got all happy and bought the game after I found no demo and my time was short.

Now I am very unhappy with several things.

Among them: the controls SUCK, REALLY.

No, not because I don't have twin-stick style, I got what you wanted... But, the keyboard controls are too imprecise (it is almost impossible to aim where you want), and the mouse control has no setting to make it behave more or less like a joystick, so sometimes the mouse wander very far and it takes forever to change your ship direction, I could only pass the carrier turret mission after switching to keyboard control.

I then noticed you use the (terrible) Xinput API, thus I copied my x360ce from the Dark Souls folder and pasted on your game folder, and when I launch the game x360ce signals me it is working.

Except, the game does not recognize anything.

Why is that?

And this might help me, but what Xinput DLL you actually use?




Also kinda off-topic... how much memory your background generator use? The game refuse to launch if I don't disable it! And I have a fairly powerful laptop (and I tried to kill all process but the essential ones, still did not helped)

speeder

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Post  EvilNinjadude Fri Sep 20, 2013 2:40 am

The procedural background generator is kind of heavy. My laptop is a bit older, and for most games I have to turn down some settings, but especially here I have to take down the background settings in order to get a smooth experience. It used to be worse, but then I reinstalled the game. (This might not be an option for you seeing as though you just installed yours)
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Post  Paul Dryere Fri Sep 20, 2013 12:51 pm

Hey speeder, and welcome to the forums.

Do you have a dedicated video card on your laptop? The most likely case is that the game is running off of your integrated graphics card. It is likely not a memory issue you are running into to, but a missing feature in the card's drivers. The shaders used for generating the backgrounds have trouble running on integrated graphics. If you do have a dedicated card, then please make sure you let the game access it, as it might not be able to by default.

As for the controls, you can change rotation acceleration in the Game tab of the options menu. This option is for keyboard rotation mode and allows you to get a bit more precise turning, but of course makes very quick adjustments more difficult. Lower it and you will be able to do very minor adjustments. For the mouse mode, you can choose Aim Mode gesture, which will act a bit more like a joystick, as you will rotate in the direction you move the mouse, but there will be no cursor.

Thanks for helping out while I was asleep ninja. Smile
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Post  EvilNinjadude Fri Sep 20, 2013 12:56 pm

Paul Dryere wrote:Thanks for helping out while I was asleep ninja. Smile
I do my best. I treat it as my job... more or less.
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Post  speeder Fri Sep 20, 2013 6:38 pm

Hello!

Thanks for explaining the gesture mode (that is something I would like... I suggested it elsewhere).

Also, thanks for explaining again the graphics issue... Indeed, it is the extremely stupid nVidia Optimus thing (that took great decisions on this machine, like run some recent games on Intel 4000 HD but decided that Wolfenstein 3D needed to run on GPU with maximum power O.o wtf nVidia!)

I made the game go to defaults, enabled it to force use GPU, and it works properly now. (I wonder what other games maybe are using that shitty Intel card without me knowing too...)

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Post  speeder Fri Sep 20, 2013 6:41 pm

Now back on topic:

How I figure why joystick is not working? (x360ce is opening correctly and reporting that the program is loading it... but it ignores the joystick anyway)

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Post  Paul Dryere Sat Sep 21, 2013 1:23 am

I'll look into it, have you been able to play any other games made with the XNA framework with the gamepad?
Some prominent examples would be Terraria, Rogue Legacy, and Bastion.
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Post  speeder Sat Sep 21, 2013 9:07 am

I copied x360ce and the config file I made for your game into Rogue Legacy folder, and it worked 100% fine and perfectly, all buttons and analog responding fast.

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Post  Paul Dryere Sat Sep 21, 2013 12:45 pm

K, I'll see what I can do on my end to make it work.
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Post  Paul Dryere Sat Sep 21, 2013 1:04 pm

Rogue legacy added DInput support in a recent patch, so that is likely why the controller is working. I'll look into adding DInput support in the future. Just curious, what folder did you place the x360ce file into?
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Post  speeder Sat Sep 21, 2013 2:51 pm

in the same folder as the game .exe

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Post  Paul Dryere Sat Sep 21, 2013 4:20 pm

K, just making sure, if you got the game from anywhere other than GoG the actual .exe can be a bit hard to find. Smile 
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Post  speeder Sun Sep 22, 2013 1:17 pm

Seriously, fix the joystick!

Some missions are becoming outright impossible without it... Like some racing missions with overly complex tracks, it is VERY HARD to go where I want (even worse: mouse flicks are terrible to use the evasion/teleport moves... many times as you start to move your hand it understand a flick in the opposite direction, totally screwing your run).

Or tracks with those long narrow yellow walls, although they are in easy 90 degrees, with the keyboard for example is almost impossible to remain parallel to them, it take many tries to cross those sections without bumping into them in a stupid manner.

And again, mouse flicks suck in general, many missions it detected a flick erroneously (like because I accidentally kicked the table or something), resulting into my ship teleporting or evading to unexpected directions (and twice, killing itself with the collision against something)

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Post  EvilNinjadude Sun Sep 22, 2013 3:38 pm

speeder wrote:Some missions are becoming outright impossible without it... Like some racing missions with overly complex tracks, it is VERY HARD to go where I want (even worse: mouse flicks are terrible to use the evasion/teleport moves... many times as you start to move your hand it understand a flick in the opposite direction, totally screwing your run).
I seriously have to agree that a Controller is better for Top-down racing than either a mouse or a keyboard.

Better than a keyboard, because precise directional input. Better than a mouse, because you have a cursor. And no, I still haven't gotten used to using Gesture Controls.

I've gotten used to steering OK with mouse direct. I've got the Archetype modifier bound to alt, where I can reach it best with my thumb. To stop myself from Alt-tabbing, I've bound the map to a mouse button. Crazy, I know. But I've gotten used to it.
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Post  Paul Dryere Sun Sep 22, 2013 11:10 pm

You can lower the Game Mouse Sensitivity to make your flicks be more deliberate, should prevent any accidental activations. I'll do my best to get around to implementing DInput, unfortunately I'm the only programmer and I have a lot on my plate already, so it might be a while. Sad

You can get a wired Xbox 360 controller on amazon for under 20 dollars, might not be a bad investment since most new PC games that have gamepad support are designed for the Xbox 360 controller.
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